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Upcoming Features

Upcoming Features

2021

  • June

    • Rock System for terrain Cliffs, Caves, and Land Bridges

    • Procedural rock placement

  • July

    • Player Controller

      ​​Launch and Market Megalith
  • August

    • Revamping Object Placement to support 10 of thousands of trees, plants and objects, ect.​

  • September

    • Adding a Water/River System

Completed Features

Most Recent

  • May, June 2021

    • Infinite Caves of individual areas that can connect together with incredible performance that only computes on the area that your working on. (more performant than any other cave system available)​

  • April 2021​

    • Added Auto Texture Paint so that you can shape the terrain while it automatically paints with your automated textures to make it look fantastic. Also with improved workflow.

  • Mar 2021​

    • Added noise sliders to many things.​

  • Feb 2021​

    • New Heightmap system for creating super detailed, super quick terrains that look amazing, and it's so much easier to use. Runs on GPU​ for use on multiple terrains.

  • Jan 2021​​​

    • All 720 Textures can now fill the terrain and edge blend regardless of which layer they're on.

  • December 2020

    • Increased performance of entire terrain using Displacement with max terrain heighmap settings and went from 25 FPS to 500-700 FPS.

    • Blendable Objects:

    • Objects with Standard Shader or Megalith's Triplanar 5 Shader can height blend with the terrain.

  • November 2020

    • Terrain Shader with Difuse, Normal, Roughness, and Displacement featuring 750 textures limit with blend, replace, or erase actions​. 

    • Individually Displaced Textures to save performance for where you need to use it. 

  • October 2020

    • Added Object Deformer System

    • Deformations are specific for creating a more rock-like mesh from a smooth metaball mesh

    • height and slope adjustable deformations

  • September 2020

    • Object Creation gets it's own dynamic triplaner 5 shader with many features.​

    • Object Creation updates the object instantly as you build it.

  • August 2020

    • Multiple Terrain Functionality

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